In 2001 we noticed a growing problem within our community. There was no
formal training whereby our local Dungeon Monitors could obtain skills or
knowledge to respond to emergencies that should arise. There was also a
concern that the Event hosts were also DM'ing their own events and this
could lead to a potential perception of conflict of interest. Further investigation
revealed that the current Dungeon Monitors did not have a common standard
on what a DM needed to know and the event hosts were very open to the concept
of an independent DM Team.
This lead to a joint effort by "The Captain" and "TrailMaster" to create
a training program that would insure that DM's would have a common core
of knowledge. The result was a comprehensive training program developed
with the input and assistance of Event Hosts, past DM's, the community at
large and selected resources made available to us from other communities.
At first there were two Dungeon Monitor Coordinators (DMCs) and a club owner
who worked on manuals, equipment and training schedules for the DMs who
would make up this team. Then a group of 16 DMs began to meet for two day-long
training sessions which included a wide range of topics from what a DM is,
what a DM is not, how to handle a scene gone bad, and safe play techniques
with a multitude of play styles. The DMs learned anatomy and physiology
as well as the proper way to cane, flog, pierce, electrify and mummify (and
that was just the first demo sessions!). Finally, our team has one fully
certified first-aid attendant and our level 3 DMs have had emergency first
aid training as well.
Truly, this group of people is dedicated to provide a safe, sane environment
with consistent rules and guidelines for play. The DMCs (now three of them)
work with the club/party facilitators to ensure equipment is safe and there
are Dungeon Monitors on duty ½ hour before play starts until ½ hour after
play is closed down.
|